iPhone - Or Why Your Days May Be Numbered
So the iPhone is out, and it is beautiful. My brother, James, referred to his as "Perhaps the best-designed object I have ever held in my hand". As a former architect, this means something.
Thousands of corporate folks (millions?) will buy one, and only a small few will recognize their own fate in its screen. If you are creating products, sites, or stores that are driven by anything other than a fervor for customer engagement, you are slow-walking towards obscurity.
For years, the cell phone industry has been focused on engineering and defensibility. Smaller devices and batteries have been a boon. Crappy interfaces that try to plug proprietary services have been a bust. Every phone I have had for a decade has been programmed with one or another of the wireless providers private information services as a default on the main screen. I couldn't remove it, and it was always unusable.
I suppose the thinking was that you had to use it because they took away your choices. But really I just bade my time until I could change.
Now I can get a phone designed by people who want to make it fun and easy to do the things I actually desire to do, not what they want me to do.
In the Web world this is so prevalent it is almost sickening. The design of Retail Banking web sites are almost uniformly an expression of either the org chart or power structure of the bank than any customer objective. The question is always, "How do I get eyeballs," not "What does this particular visitor want".
And so these customers are just waiting for the iPhone.
They are waiting for that company that says "I want it to be easy, fun, engaging, and relevant. I want you to want me, not suffer me". And it will happen.
Who will bring the iPhone moment to your customers? Why not you?

