The NFL vs. the Mob
You know what else is cool about what the NFL did with its Super Bowl ad contest? (If you're not familiar with it, read my previous post, here.) They were smart enough to know that they shouldn't be the only ones choosing the winner of the ad. The NFL fans were the ones pitching ideas. It should be the NFL fans who helped to choose the winner.
But they were also smart enough to not leave the final decision solely in
the hands of the fans.
Fans helped vote to narrow down the entries. But of the finalists, winner Gino
Bona's pitch was actually the second choice.
Why is this important? It highlights an ongoing discussion among web merchandisers that I
like to call "The Merchant vs. the Mob."
Web merchants try numerous tricks to see what will help sell the most
product. They offer cross-sell suggestions that they come up with themselves or
with a program that derives the suggestions based upon a variety of factors
(the "merchant"). Or, they offer suggestions based on what other
consumers have bought or searched for (the "mob").
Unfortunately, neither of these approaches are fool-proof. Allowing the mob to
choose preferences is like saying that everyone else's knowledge of your
visitors is greater than your own knowledge. On the other hand, allowing only
your own preferences to influence the way you merchandise (even when your own
preferences are informed by data and statistics and research and expert
opinions) is like saying that your own knowledge is greater than that of all
visitors, combined. Neither, in fact, is true.
Every website, whether it's an ecommerce site, a publisher site, or something
else altogether, needs to balance the wishes of the consumer with the knowledge
of their own self (or staff).
Check out my post on The New York Times for more on this topic. Or, read this article titled The Merchant vs. the Machine.


